Current Version: 2.5
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Get Legacy TE 2.5 for Wii/Dolphin
Download Legacy TE from these Download Buttons below.
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More Legacy TE Videos:
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Addons and Tools:
Legacy TE Custom Stagelist Tool [v2.11]
This modified version of SOJ's Custom Stagelist Creator has been tailored for use with Legacy TE 2.11.
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Legacy TE Masquerade Tool [v2.11]
Use this to modify team colors, change number of costumes, and which .pac file loads with which costume. Works with Legacy TE 2.11.
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CSS Song Cycler Code Addon
Use a variant of the CSS Song Cycle Code by Dantarion to have a variety of music tracks play every time you enter the CSS! Works with latest version of Legacy TE.
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Wii / vWii Forwarder ChannelUse this channel to launch Legacy TE from the Wii Menu. Includes a channel for both the Wii and the WiiU's vWii.
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vPM Cosmetics Pack for Legacy TE [Only for v1.1]
This pack includes cosmetics that return the Legacy TE CSS to a PM theme, and cosmetics that match vPM renders.
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Promotion Graphics:
Credits to Nanobuds and StarWaffle for this amazing render!
Legacy TE Introduction: Project M Build for Tourneys
Legacy Tournament Edition's aim is simply this: add plenty, and replace little. Virtually all existing vPM 3.6 content isn't touched, only added to. 1-for-1 stage reskins and team color-enabled alternate costumes add visual variety to tourney-compliant gameplay. Movesets, character roster, base stages, and character SFX are untouched.
At the end of the day, we want a build that current Project M competive players love and want to use. We've talked to a number of tournament organizers, ranked PM players, and netplay regulars, and did our best to make something for the competitive community. Thank you to everyone that's been part of the process.
At the end of the day, we want a build that current Project M competive players love and want to use. We've talked to a number of tournament organizers, ranked PM players, and netplay regulars, and did our best to make something for the competitive community. Thank you to everyone that's been part of the process.
Changes from Project M 3.6
Costume-related:
- Zero Suit Samus has been fully replaced with an optimized SJS Zero Suit Samus
- The final Roy costume has been replaced with Awakening Roy + team colors
- Ivysaur's Seed Bomb explosions use matching leaf colors per costume
- PSAs have been adjusted to fit some new costumes (i.e. run trails for Sonic, sword trails for Roy, etc)
Stage-related:
- Bowser's Castle base and Competitive Bowser's Castle have been swapped
- Training Room now has a pillar for practicing on-hit timings and combos
- WarioWare, Inc. (L-alt) awards Turbo Mode after winning microgames
Miscellaneous:
- Many visual overhauls including new menus, character portraits, and other UI elements
- Major optimizations to music, stages, and character costume files
- Random Element Mode is over Brawl's Flower Mode
- Menu music includes the Legacy theme (Project M themes still available in My Music)
- Zero Suit Samus has been fully replaced with an optimized SJS Zero Suit Samus
- The final Roy costume has been replaced with Awakening Roy + team colors
- Ivysaur's Seed Bomb explosions use matching leaf colors per costume
- PSAs have been adjusted to fit some new costumes (i.e. run trails for Sonic, sword trails for Roy, etc)
Stage-related:
- Bowser's Castle base and Competitive Bowser's Castle have been swapped
- Training Room now has a pillar for practicing on-hit timings and combos
- WarioWare, Inc. (L-alt) awards Turbo Mode after winning microgames
Miscellaneous:
- Many visual overhauls including new menus, character portraits, and other UI elements
- Major optimizations to music, stages, and character costume files
- Random Element Mode is over Brawl's Flower Mode
- Menu music includes the Legacy theme (Project M themes still available in My Music)
Additions from Project M 3.6
Costume-related:
- Every character has at least 10 costumes
- On top of that, every character has an additional 2 hidden costumes (not intended for tournament play)
- Toggle optional Team Glow to use any costume in team battles
Stage-related:
- Every base stage has 3 alt stages, with a few hidden R-alt stages
Miscellaneous:
- Enable brand new features within the Legacy TE Code Menu, accessed by pressing L + R + d-pad down
- Match replays are fully functional, and can be played back frame-by-frame or sped up, or even copied between SD cards
- Quickly edit controls within the character select screen by pressing Y on a tag
- Brawl's Challenger Approaching has been disabled
- Stocks now change during character transformations, such as Zelda/Sheik
- Over 70 newly added music tracks
- Every character has at least 10 costumes
- On top of that, every character has an additional 2 hidden costumes (not intended for tournament play)
- Toggle optional Team Glow to use any costume in team battles
Stage-related:
- Every base stage has 3 alt stages, with a few hidden R-alt stages
Miscellaneous:
- Enable brand new features within the Legacy TE Code Menu, accessed by pressing L + R + d-pad down
- Match replays are fully functional, and can be played back frame-by-frame or sped up, or even copied between SD cards
- Quickly edit controls within the character select screen by pressing Y on a tag
- Brawl's Challenger Approaching has been disabled
- Stocks now change during character transformations, such as Zelda/Sheik
- Over 70 newly added music tracks
See the Smashboards post for a list of features.
Legacy TE Content Philosophy
New Stages:
- Every stage uses a PM 3.6 camera
- Widely-accepted PM 3.6 tourney stages have at least five 1-for-1 stage alts
- START will always give you a tournament stage, regardless of stage slot (broadly speaking since tourney legal stages do vary by region and ruleset)
- Z alts are typically semi-competitive alts, not necessarily tourney reskins (but they can be)
- L alts are a wildcard alt, and tend to not be tourney stages (but sometimes are, for example Battlefield and Final Destination)
- Stages should never be too high poly, and should run with performance on par with PM 3.6 stages
New Costumes:
- Use recolors of existing Project M 3.6 costumes for the most part, except with characters like Pikachu and Jigglypuff that have a unique feature to each skin
- Find opportunities to enable a second set of team colors whenever possible (in the case of Ganon/Pig Ganon, a third set)
- Hidden costumes are for-fun and appropriate for casual matches/practice, but not for tournament play
- Costumes should never be too high poly, should run laglessly with four players
New Aesthetics:
- All character cosmetics use consistent poses across all costumes, thanks to the Cosmetic Standardization Project
- All stock icons, battle portraits, character selection portraits, and result screen portraits should be accurate of the in-game costume selected (except for hidden costumes)
- Blue and teal colors are used in menus to be easy on the eyes, and beautiful to look at
- Every stage uses a PM 3.6 camera
- Widely-accepted PM 3.6 tourney stages have at least five 1-for-1 stage alts
- START will always give you a tournament stage, regardless of stage slot (broadly speaking since tourney legal stages do vary by region and ruleset)
- Z alts are typically semi-competitive alts, not necessarily tourney reskins (but they can be)
- L alts are a wildcard alt, and tend to not be tourney stages (but sometimes are, for example Battlefield and Final Destination)
- Stages should never be too high poly, and should run with performance on par with PM 3.6 stages
New Costumes:
- Use recolors of existing Project M 3.6 costumes for the most part, except with characters like Pikachu and Jigglypuff that have a unique feature to each skin
- Find opportunities to enable a second set of team colors whenever possible (in the case of Ganon/Pig Ganon, a third set)
- Hidden costumes are for-fun and appropriate for casual matches/practice, but not for tournament play
- Costumes should never be too high poly, should run laglessly with four players
New Aesthetics:
- All character cosmetics use consistent poses across all costumes, thanks to the Cosmetic Standardization Project
- All stock icons, battle portraits, character selection portraits, and result screen portraits should be accurate of the in-game costume selected (except for hidden costumes)
- Blue and teal colors are used in menus to be easy on the eyes, and beautiful to look at
For Tournament Organizers:
Here are a few things to know when using Legacy TE at tournaments:
1. From a gameplay perspective, Legacy TE is fundamentally no different from Project M 3.6. Movesets, game physics, invulnerability frames, etc. have not been altered at all. A list of changes can be viewed above in the "Changes from Project M 3.6" section.
2. Strongly discourage use of hidden (Z) and (R) alt skins in game for tournament play. Not only are they not properly reflected with cosmetics, but they can be loaded in any game type. For instance, if three players chose Lucario and all held Z/R, they'd all be the exact same skin. If teams were enabled, and someone held Z/R, the character's color may not match at all. Z/R alt/hidden costumes should be considered highly tourney illegal from this factor alone.
3. Customizing Legacy TE with other tourney-legal content is encouraged. For Example, if a region has a favorite version of Wario Land they love to play on, use it! That's another benefit of START alts being the way that they are. If you prefer a Smash 4 version of Battlefield, for instance, you can replace the START alt and keep the base stage. You can see how to do this below in the "Customizing Legacy TE" section.
1. From a gameplay perspective, Legacy TE is fundamentally no different from Project M 3.6. Movesets, game physics, invulnerability frames, etc. have not been altered at all. A list of changes can be viewed above in the "Changes from Project M 3.6" section.
2. Strongly discourage use of hidden (Z) and (R) alt skins in game for tournament play. Not only are they not properly reflected with cosmetics, but they can be loaded in any game type. For instance, if three players chose Lucario and all held Z/R, they'd all be the exact same skin. If teams were enabled, and someone held Z/R, the character's color may not match at all. Z/R alt/hidden costumes should be considered highly tourney illegal from this factor alone.
3. Customizing Legacy TE with other tourney-legal content is encouraged. For Example, if a region has a favorite version of Wario Land they love to play on, use it! That's another benefit of START alts being the way that they are. If you prefer a Smash 4 version of Battlefield, for instance, you can replace the START alt and keep the base stage. You can see how to do this below in the "Customizing Legacy TE" section.
Replacing Content in Legacy TE:
People in the Project M community love using custom content in their builds. We've done our best to keep Legacy TE flexible enough to easily add/replace content to it with little effort. The tips below don't make up the definitive guide for customizing Project M, these are just a few quick examples of things you can do.
Note: Keep in mind replacing content in Legacy TE will almost certainly cause a desync on netplay, so attempt this at your own risk. Local players, however, won't encounter this issue.
Replacing skins:
Let's say you have a favorite Mario skin, and you'd like to use it in your Legacy TE build. One option is to replace the FitMarioAltZ.pac and FitMarioAltR.pac files, which will become the "hidden" costume accessible by holding Z or R on the CSS respectively. This way 1. you don't run the risk of accidentally replacing a tourney skin with a non-tourney skin and 2. you don't have to replace cosmetic files.
Replacing stages:
Pokemon Stadium 2 is a favorite stage to customize in particular. It's cool to have a version with your region's logo on it! However one odd thing about it is it's typically on a Pokemon-themed slot, and if there's no custom music added, Pokemon music plays on it. So what we've done is put a Pokemon Stadium 2 reskin as the START alt for Training Room. This "How To Play" stage can be replaced with your custom, legal version of Pokemon Stadium 2. Simply replace the X07.brstm file with the music track of your choice, and boom! You have a custom PS2 stage that doesn't replace the base Pokemon Stadium 2 slot, and doesn't add non-Pokemon music to a Pokemon stage slot!
Steps: Grab your PS2 custom stage. Rename it to STGONLINETRAINING_X.pac. Replace and you're golden.
Replacing music:
For this we recommend using the BrawlSongManager. It's helpful for not only seeing all music tracks in one place, but renaming songs so they have appropriate titles in-game. We also recommend using the BRSTM converter to convert the bitrate to 32000. Anything higher than that is overkill and uses up a lot of space on your SD card.
Replacing the announcer:
To use the default Project M announcer, or any other PM-specific voice announcer, simply replace the 220.sawnd, 221.sawnd, 222.sawnd, and 223.sawnd files with the new ones. We include the default Project M 3.6 announcer in the download inside the "resources" folder, so it should be fairly straightforward.
Note: Keep in mind replacing content in Legacy TE will almost certainly cause a desync on netplay, so attempt this at your own risk. Local players, however, won't encounter this issue.
Replacing skins:
Let's say you have a favorite Mario skin, and you'd like to use it in your Legacy TE build. One option is to replace the FitMarioAltZ.pac and FitMarioAltR.pac files, which will become the "hidden" costume accessible by holding Z or R on the CSS respectively. This way 1. you don't run the risk of accidentally replacing a tourney skin with a non-tourney skin and 2. you don't have to replace cosmetic files.
Replacing stages:
Pokemon Stadium 2 is a favorite stage to customize in particular. It's cool to have a version with your region's logo on it! However one odd thing about it is it's typically on a Pokemon-themed slot, and if there's no custom music added, Pokemon music plays on it. So what we've done is put a Pokemon Stadium 2 reskin as the START alt for Training Room. This "How To Play" stage can be replaced with your custom, legal version of Pokemon Stadium 2. Simply replace the X07.brstm file with the music track of your choice, and boom! You have a custom PS2 stage that doesn't replace the base Pokemon Stadium 2 slot, and doesn't add non-Pokemon music to a Pokemon stage slot!
Steps: Grab your PS2 custom stage. Rename it to STGONLINETRAINING_X.pac. Replace and you're golden.
Replacing music:
For this we recommend using the BrawlSongManager. It's helpful for not only seeing all music tracks in one place, but renaming songs so they have appropriate titles in-game. We also recommend using the BRSTM converter to convert the bitrate to 32000. Anything higher than that is overkill and uses up a lot of space on your SD card.
Replacing the announcer:
To use the default Project M announcer, or any other PM-specific voice announcer, simply replace the 220.sawnd, 221.sawnd, 222.sawnd, and 223.sawnd files with the new ones. We include the default Project M 3.6 announcer in the download inside the "resources" folder, so it should be fairly straightforward.
Smash Bros. Legacy is not endorsed by nor affiliated with Nintendo. "Super Smash Bros." and similar trademarks are copyright Nintendo Co., Ltd.
Super Smash Bros. Legacy and other variants thereof are simply non-profit, free-to-play modifications of Super Smash Bros. Brawl. We do not condone piracy and are not associated with Nintendo, SEGA, Konami or any other parties involved in or referenced in Super Smash Bros. Brawl.
Super Smash Bros. Brawl
©2008 Nintendo / Hal Laboratory Inc.
Characters: © Nintendo / Hal Laboratory Inc. / Pokemon / Creatures Inc. / GAME FREAK Inc. / SHIGESATO ITOI / APE Inc. / INTELLIGENT SYSTEMS Inc. / Konami Digital Entertainment Co., Ltd. / SEGA
Super Smash Bros. Legacy and other variants thereof are simply non-profit, free-to-play modifications of Super Smash Bros. Brawl. We do not condone piracy and are not associated with Nintendo, SEGA, Konami or any other parties involved in or referenced in Super Smash Bros. Brawl.
Super Smash Bros. Brawl
©2008 Nintendo / Hal Laboratory Inc.
Characters: © Nintendo / Hal Laboratory Inc. / Pokemon / Creatures Inc. / GAME FREAK Inc. / SHIGESATO ITOI / APE Inc. / INTELLIGENT SYSTEMS Inc. / Konami Digital Entertainment Co., Ltd. / SEGA